Torrent Forest Pack Pro 4

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Announce today the release of Lite & Pro. The new version is V-Ray 3.0 compatible, adds the ability to use density and scale falloffs with surface areas (Finally!), support for and Octane / Thea render engines materials for the presets library.

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While I barely scratched the surface of V-Ray 3.0, the density and scale falloffs for surface areas are a welcome feature I waited for duplicating boundaries with splines for that was really redundant. The introduction of a better integration with Plant Kits is great and I look forward seeing how this performs (Those of you coming to AD#4, next week in Venice, will get the chance to meet and chat with Daniel from and Timm from ). Release Notes New Features • Density/Scale falloff and Boundary Checking for Surface areas (without creating an auxiliary spline). • Added Surface->Randomize Stacked. Allow to randomize items that are aligned on the same XY position, along stacked surfaces.

• Added right-menu selector for Custom Objects, Surfaces and Areas. • Added Display->Update All. Rebuilds all Forest objects. • Added RGB Level for diffuse maps to Material Optimizer. • Added support for VRay 3.0 beta. • Added support for VRay 1.5 in Max 2013. • Added Max 2014 to the installer.

• Increased limits of Transform->Translation • Forest Tools assigns Object ID from the Forest object to the instances. Library • Added Preset materials for Octane and Thea Render. • Some library models (daisy and white clover) were to big. They have been scaled to a more natural size. • Added support for Plants catalog add-on (to be released soon).

• Right click on Creation Panel->Library button clears current selection. • Presets now can use library materials.

Each material of the preset is replaced by a material from the library with same name. • XRef import is disabled by default for Preset models. This behaviour can be overriden editing manually the XML definition file (property xref=1). • XRef materials always are merged in the scene, regardless of the Library Browser settings. • The templates layer now keeps a single copy for each plant model. Scenes created with previous versions (from 4.0), are automatically optimized when saved with Forest 4.1.

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• Fixed: error loading preset if exists in the scene a Forest object with same name as used in preset. • Added support for labels and thumbnails at library level. Fixes • Fixed major viewport slowdown when using animated VRay proxies. • Note: By efficiency reasons, now Forest doesn’t update automatically if you modify a Custom Object and this is animated. Use Display->Update to reload them. • Point-cloud colors are gamma corrected.

• Point-cloud mode is suggested for objects. • Fixed bug with nested Forests when inner object is on Custom Edit mode. • Geometry->ID Color are properly updated after cloning. • “Add Multiple” selectors (Custom Object/Area/Surface) now accept geometric objects created from splines.