Medieval 2 Total War Spisok Yunitov Na Anglijskom

A group of English knights attacking French dismounted feudal knights. Similar to previous titles of the Total War series, the game consists of two modes of play: and campaign. Battles can be played in multiplayer, in user-defined scenarios, or in historical scenarios which simulate real battles such as the or the. Battles are also featured in the campaign.

Browse and play mods created for Medieval II: Total War at Mod DB. Download the 'Medieval II: Total War - Kingdom of Bosnia' from the link bellow. Shabloni bukv dlya virezaniya a4. Unzip the 'Medieval II: Total War - Kingdom of Bosnia' in to the 'Medieval II: Total War' game folder. For example: 'C: Game Files Medieval II Total War'. On you PC it might be different path. Download 'User Interface (FIX)' from the link bellow.

Campaign [ ] The campaign allows the player to play as a faction from the time period, and build a civilization, both economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems in large campaign maps.

During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome. The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions (for example, Holy Roman Empire must defeat its historical enemies Milan and Denmark) and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, which are faction specific, such as,,. Any nation conquered in the Grand Campaign will be unlocked as a playable faction, with the exception of the Papal States, Mongols, Timurids, Aztecs (only encountered in the New World, or in the late period) and Rebels. Completing the Grand Campaign on any difficulty level unlocks all factions as playable.

Settlements [ ] Each faction begins with at least one settlement and must conquer others in order to continue growing. Unlike previous Total War titles, there are two kinds of settlements, each with different advantages and disadvantages:. Castles have better defensive capabilities and have access to a larger selection of soldiers including cavalry, infantry, and missile troops most of which can only be obtained through castles, and for the most part are superior to city troops in terms of abilities, morale, and combat statistics. However, castles generate less income, cannot train as many agents as cities, and have no access to higher civilian technologies such as taverns, markets, and buildings related to law and health such as town halls, and the eastern Bimaristan. Cities generate much larger income and are technological centres of a faction, but are more difficult to defend and only have access to troops, which are generally inferior to those trained at castles except for a select few unique units.

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