Lineage 2 Enchant Calculator
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Lineage II Enchant Rate Calculations - It's just a theory by me. - It's only calculation with the rates. - Some ppl say, 2/3 mean 65% success and 35% failure, not 66,6.% and 33,3.%. Retail enchant rate (for weapons): 2/3 chance In some private servers: 60% This table is for ONE weapon. If you have 2 weapons the success rates are double.
+1 -- 100% --- 100% +2 -- 100% --- 100% +3 -- 100% --- 100% +4 -- 66% --- 60% +5 -- 43% --- 36% +6 -- 29% --- 21% +7 -- 19% --- 12,6% +8 -- 12% --- 7,56% +9 -- 8% --- 4,54% +10 -- 5% --- 2.72% +11 -- 3,6% --- 1,63% +12 -- 2,3% --- 0,97% +13 -- 1,51% --- 0,58% +14 -- 1,00% --- 0,35% +15 -- 0,66% --- 0,21% +16 -- 0,45% --- 0,13% This mean: if you want a +16 weapon (with 2/3 success rate), you need ~220 weapons for ~100% success. If you are alchemist, you can create treatment pharmacy, invisible agents, elements of resistance and the Pharmacy magic in WOW.
Alchemist mixed with various herbs to produce pharmaceutical effects. Players can create treatment pharmacy, invisible agents, elements of resistance and the magic of Pharmacy, as well as weapons used to smear the oil, and more stuff. Alchemy is useful for all occupations in WOW.
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Melee fighters can use alchemy gain and treat pharmaceutical manufacturing. Casting can be used to create magic of professional agents and caster-related gain of Pharmacy. Alchemy is a fun professional skill.It can create pharmaceutical for their own use, or sell to other people, but also can be given to teammates and friends.
Alchemist pharmacy delivery will win great affection. To become a Alchemist First of all, you need to scramble to save some WOW gold, and then find an alchemy trainer. You may need to guard the city, waiting for other people look around to find the location of a trainer. Alchemy trainer often appears in the Herbalism trainer in the vicinity.
Apart from the need of raw materials, the manufacture of pharmaceutical does not require any special tools or devices. Manufacture of pharmaceutical always need empty bottles. Most agents can be manufactured at any location in WOW. Lineage II Enchant Rate Calculations - It's just a theory by me.
- It's only calculation with the rates. - Some ppl say, 2/3 mean 65% success and 35% failure, not 66,6.% and 33,3.%. Retail enchant rate (for weapons): 2/3 chance In some private servers: 60% This table is for ONE weapon.
If you have 2 weapons the success rates are double. +1 -- 100% --- 100% +2 -- 100% --- 100% +3 -- 100% --- 100% +4 -- 66% --- 60% +5 -- 43% --- 36% +6 -- 29% --- 21% +7 -- 19% --- 12,6% +8 -- 12% --- 7,56% +9 -- 8% --- 4,54% +10 -- 5% --- 2.72% +11 -- 3,6% --- 1,63% +12 -- 2,3% --- 0,97% +13 -- 1,51% --- 0,58% +14 -- 1,00% --- 0,35% +15 -- 0,66% --- 0,21% +16 -- 0,45% --- 0,13% This mean: if you want a +16 weapon (with 2/3 success rate), you need ~220 weapons for ~100% success. What when u make weypon from hand just to + 16 xD.
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